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A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]
A graph with 6 vertices and 7 edges where the vertex number 6 on the far-left is a leaf vertex or a pendant vertex. In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph ...
The degree or valency of a vertex is the number of edges that are incident to it; for graphs with loops, a loop is counted twice. In a graph of order n, the maximum degree of each vertex is n − 1 (or n + 1 if loops are allowed, because a loop contributes 2 to the degree), and the maximum number of edges is n(n − 1)/2 (or n(n + 1)/2 if loops ...
This is also known as the vertex 1-center problem and can be extended to the vertex k-center problem. Finding the center of a graph is useful in facility location problems where the goal is to minimize the worst-case distance to the facility. For example, placing a hospital at a central point reduces the longest distance the ambulance has to ...
A vertex with degree 1 is called a leaf vertex or end vertex or a pendant vertex, and the edge incident with that vertex is called a pendant edge. In the graph on the right, {3,5} is a pendant edge. This terminology is common in the study of trees in graph theory and especially trees as data structures .
It is an online problem, meaning that the information about the graph is only revealed during the runtime of the algorithm. A common model is as follows: given a connected graph G = (V, E) with non-negative edge weights. The algorithm starts at some vertex, and knows all incident outgoing edges and the vertices at the end of these edges—but ...
In the geometry of plane curves, a vertex is a point of where the first derivative of curvature is zero. [1] This is typically a local maximum or minimum of curvature, [ 2 ] and some authors define a vertex to be more specifically a local extremum of curvature. [ 3 ]
A central problem in algorithmic graph theory is the shortest path problem.One of the generalizations of the shortest path problem is known as the single-source-shortest-paths (SSSP) problem, which consists of finding the shortest paths from a source vertex to all other vertices in the graph.