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The Wii Optical Disc (RVL-006) is the physical game medium for the Wii, created by Panasonic.Nintendo extended its proprietary technology to use a full size 12 cm, 4.7/8.54 GB DVD-based [12] disc, retaining the benefits of the GameCube Game Disc, and adding the standard capacity of a double-layer DVD-ROM.
The Wii system software is a discontinued set of updatable firmware versions and a software frontend on the Wii, a home video game console.Updates, which could be downloaded over the Internet or read from a game disc, allowed Nintendo to add additional features and software, as well as to patch security vulnerabilities used by users to load homebrew software.
The drive is capable of reading Nintendo's proprietary discs, the 12 cm Wii discs and 8 cm GameCube discs, but cannot read other common optical media—namely, DVD-Video, DVD-Audio or compact discs. Although Nintendo had planned on incorporating this feature into later revisions of the Wii, the demand for the console meant a delay in their ...
The Wii Was a Success. I won't deny the Wii had Issues (note the capital "I"), but it doesn't deserve to be called a failure. True, its primary gimmick – waggle, waggle, waggle – failed to ...
Early models of the Wii are fully backward compatible with GameCube software and most of its accessories; the Wii Family Edition and the Wii Mini iterations lack GameCube support. [104] Early models of the PlayStation 3 and all models of the Xbox 360 only offer partial support and use software emulation for backward compatibility.
Disc rot is the tendency of CD, DVD, or other optical discs to become unreadable because of chemical deterioration. The causes include oxidation of the reflective layer, reactions with contaminants, ultra-violet light damage, and de-bonding of the adhesive used to adhere the layers of the disc together.
This is a list of original downloadable games on the Wii video game console that could only be downloaded from the WiiWare section of the Wii Shop Channel.Translations of Japanese exclusive titles are highlighted between parenthesis.
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...