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The official Cyrix 5x86 website boasted about several features of the chip that were disabled by default in the final versions. The most controversial of these features was the branch prediction feature, which was enabled in the benchmarks results on the company website when comparing the chip to Intel's Pentium processor.
While the 5x86 was intended to compete with the Intel Pentium line, the 5th generation x86, it was designed to interface with a 4th generation motherboard and had only the 486's instruction set, lacking the ability to run software requiring the Pentium's new instructions. The MediaGX CPU was mostly used for subcompact laptops.
Thus, while AMD's 386s and even 486s had some Intel-written microcode software, Cyrix's designs were completely independent. Focused on removing potential competitors, Intel spent many years in legal battles with Cyrix, consuming Cyrix financial resources, claiming that the Cyrix 486 violated Intel's patents , when in reality the design was ...
The Am5x86 (also known as the 5x86-133, Am5x86, X5-133, and sold under various 3rd-party labels such as the Kingston Technology "Turbochip" [4]) is an Enhanced Am486 processor with an internally set multiplier of 4, allowing it to run at 133 MHz on systems without official support for clock-multiplied DX2 or DX4 486 processors.
Cyrix Cx5x86, computer chip made by Cyrix; Am5x86, 486 computer chip made by AMD; See also. x86 for a more general explanation of this line of chips
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
AMD Software (formerly known as Radeon Software) is a device driver and utility software package for AMD's Radeon graphics cards and APUs. Its graphical user interface is built with Qt [ 6 ] and is compatible with 64-bit Windows and Linux distributions .
Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]