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  2. Card sorting - Wikipedia

    en.wikipedia.org/wiki/Card_sorting

    Card sorting is a technique in user experience design in which a person tests a group of subject experts or users to generate a dendrogram (category tree) or folksonomy. It is a useful approach for designing information architecture , workflows, menu structure, or web site navigation paths.

  3. Shuffling - Wikipedia

    en.wikipedia.org/wiki/Shuffling

    A new alternative to Fisher-Yates, which does not use any array memory operations, is the use a Pseudo Random Index Generator (PRIG) function algorithm. There are other, less-desirable algorithms in common use. For example, one can assign a random number to each card, and then sort the cards in order of their random numbers.

  4. Tree testing - Wikipedia

    en.wikipedia.org/wiki/Tree_testing

    Tree testing is a usability technique for evaluating the findability of topics in a website. [1] It is also known as reverse card sorting or card-based classification. [2]A large website is typically organized into a hierarchy (a "tree") of topics and subtopics.

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  6. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    Finally, the sorting method has a simple parallel implementation, unlike the Fisher–Yates shuffle, which is sequential. A variant of the above method that has seen some use in languages that support sorting with user-specified comparison functions is to shuffle a list by sorting it with a comparison function that returns random values.

  7. Patience sorting - Wikipedia

    en.wikipedia.org/wiki/Patience_sorting

    The first phase of patience sort, the card game simulation, can be implemented to take O(n log n) comparisons in the worst case for an n-element input array: there will be at most n piles, and by construction, the top cards of the piles form an increasing sequence from left to right, so the desired pile can be found by binary search. [1]

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  9. Bogosort - Wikipedia

    en.wikipedia.org/wiki/Bogosort

    An analogy for the working of the latter version is to sort a deck of cards by throwing the deck into the air, picking the cards up at random, and repeating the process until the deck is sorted. In a worst-case scenario with this version, the random source is of low quality and happens to make the sorted permutation unlikely to occur.