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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  3. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    11 Further reading. ... While businesses face the challenges of creating motivating gameplay strategies, what makes for effective gamification [120] is a key question.

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The goal is to survive to the best of their abilities. The game is complicated and difficult, just as it would be to live a real life. Regarding a more traditional approach to education, The Sims has been used as a platform for students to learn a language and explore world history while developing skills such as reading, math, logic and ...

  6. Adding laughter to your life can boost health and healing ...

    www.aol.com/adding-laughter-life-boost-health...

    Experts explain why it's effective and how to increase your daily dose. ... "Simple ways include watching or reading something funny," the therapist said. "There is now even a practice called ...

  7. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    [10] [11] Known as the gamification of learning, using game elements in non-game contexts extracts the properties of games from within the game context, and applies them to a learning context such as the classroom. Another positive aspect of video games is its conducive character towards the involvement of a person in other cultural activities.

  8. Is It Holiday Fatigue Or Covid-19? Here Are The Symptoms To ...

    www.aol.com/holiday-fatigue-covid-19-symptoms...

    If you're traveling for the holidays, you're likely feeling worn-down—but is it COVID? Here are the most common symptoms of the 2024 XEC variant, per a doctor.

  9. 12 reasons you aren't losing weight even though you're eating ...

    www.aol.com/12-reasons-arent-losing-weight...

    High-intensity workouts can torch more calories in less time and are particularly effective for burning visceral fat. If these tweaks don't help, consider working with a registered dietitian for ...

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