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This is an accepted version of this page This is the latest accepted revision, reviewed on 14 January 2025. This is a list of onomatopoeias, i.e. words that imitate, resemble, or suggest the source of the sound that they describe. For more information, see the linked articles. Human vocal sounds Achoo, Atishoo, the sound of a sneeze Ahem, a sound made to clear the throat or to draw attention ...
Certain words in the English language represent animal sounds: the noises and vocalizations of particular animals, especially noises used by animals for communication. The words can be used as verbs or interjections in addition to nouns , and many of them are also specifically onomatopoeic .
If true, infants would produce a full range of random sounds in no particular order during the babbling stage. However, it has been demonstrated that early babbling is quite limited. [4] Supporters of this hypothesis also thought that children might drop certain sounds only to pick them up again in later months.
The symbolic properties of a sound in a word, or a phoneme, is related to a sound in an environment, and are restricted in part by a language's own phonetic inventory, hence why many languages can have distinct onomatopoeia for the same natural sound. Depending on a language's connection to a sound's meaning, that language's onomatopoeia ...
Learning new things is important if we want to live a long and fulfilling life. Acquiring new skills and performing activities such as puzzles and other brain games strengthens our neurological ...
However, these dolls and toys spoke phrases at random when their "chatty ring" was pulled. See 'N Say, introduced in 1964, was the first Mattel talking toy that allowed children to choose the exact phrase they wanted to hear by adjusting a pointer on the toy's face to a particular item and pulling the "chatty ring".
Upsweep is an unidentified sound detected on the American NOAA's equatorial autonomous hydrophone arrays. This sound was present when the Pacific Marine Environmental Laboratory began recording its sound surveillance system, SOSUS, in August 1991. It consists of a long train of narrow-band upsweeping sounds of several seconds in duration each.
Many children's interactive books have been enhanced through the use of technology. The earliest examples of this were books that had sound effects- a bar on the side of the book that had buttons corresponding with pictures in the story. When the icon appeared in the story, the reader could press a button on the side to hear the sound effect.