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Support for the PS3, Xbox 360 and Nintendo Wii started in 2006–2007. Xploder products are often bundled with accessories for game consoles, such as Lexar's Memory Sticks for the PSP, or the X-Link cable with the PS2 V5 Media Centre version. Newer versions for the Xbox 360 and PlayStation 3 allow users to download saved games from the Internet.
Game saves and downloadable content cannot be transferred from an original Xbox to an Xbox 360. [2] Xbox Live functionality for original Xbox games was available until April 15, 2010 until support for original Xbox games were discontinued. [9] System link functionality between original Xbox and Xbox 360 remains available. [5]
Xbox Games Store (formerly Xbox Live Marketplace) was a digital distribution platform previously used by Microsoft's Xbox 360 video game console and formerly by the Xbox One. The service allowed users to download or purchase video games (including both Xbox Live Arcade games and full Xbox 360 titles), add-ons for existing games, game demos ...
Xbox 360 applications are non-game software applications designed to run on the Xbox 360 platform. Xbox 360 applications can either be stored on the console's hard disk drive or on a USB flash drive. Often, an Xbox Live Gold membership is also required to access some applications, as well as subscriptions correspondent to the applications.
The functionality is similar to that for back-compatibility with Xbox 360 games. Users insert the Xbox game disc into their Xbox One console to install the compatible version of the game. [21] While players are not able to access any old game saves or connect to Xbox Live on these titles, system link functions will remain available. [22]
This is a list of video games for the Xbox 360 video game console that have sold or shipped at least one million copies. The best-selling Xbox 360 game is Kinect Adventures!, which was bundled with the Kinect accessory, selling 24 million units. As of December 2009, over 353.8 million total copies of games had been sold for the Xbox 360. [1]
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Since executable code on the Xbox 360 is digitally signed, and runs underneath a hypervisor, an exploit or hack is necessary in order to execute homebrew code. On the Xbox 360, the first exploit which enabled booting of unsigned code relied on a modified DVD-ROM drive firmware, a modified burned disc of the game King Kong (for Xbox 360), and the target console having either one of two ...