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  2. Gilbert–Shannon–Reeds model - Wikipedia

    en.wikipedia.org/wiki/Gilbert–Shannon–Reeds...

    Most similarly to the way humans shuffle cards, the Gilbert–Shannon–Reeds model describes the probabilities obtained from a certain mathematical model of randomly cutting and then riffling a deck of cards. First, the deck is cut into two packets. If there are a total of cards, then the probability of selecting cards in the first deck and in ...

  3. Standard 52-card deck - Wikipedia

    en.wikipedia.org/wiki/Standard_52-card_deck

    The standard 52-card deck [citation needed] of French-suited playing cards is the most common pack of playing cards used today. The main feature of most playing card decks that empower their use in diverse games and other activities is their double-sided design, where one side, usually bearing a colourful or complex pattern, is exactly ...

  4. Zener cards - Wikipedia

    en.wikipedia.org/wiki/Zener_cards

    Probability predicts these test results for a test of 25 questions with five possible answers if chance is operating: 79% of people will get between 3 and 7 correct (probability is a more precise calculation). The probability of guessing 8 or more correctly is 10.9% (in a group of 25, you can expect several scores in this range by chance).

  5. Riffle shuffle permutation - Wikipedia

    en.wikipedia.org/wiki/Riffle_shuffle_permutation

    In the mathematics of permutations and the study of shuffling playing cards, a riffle shuffle permutation is one of the permutations of a set of items that can be obtained by a single riffle shuffle, in which a sorted deck of cards is cut into two packets and then the two packets are interleaved (e.g. by moving cards one at a time from the bottom of one or the other of the packets to the top ...

  6. Contract bridge probabilities - Wikipedia

    en.wikipedia.org/wiki/Contract_bridge_probabilities

    Let ′ (,,,) be the probability of an East player with unknown cards holding cards in a given suit and a West player with unknown cards holding cards in the given suit. The total number of arrangements of (+) cards in the suit in (+) spaces is = (+)!

  7. Principle of deferred decision - Wikipedia

    en.wikipedia.org/wiki/Principle_of_deferred_decision

    The principle is used to evaluate and determine the probability of "win" from a deck of cards.The idea is to let the random choices unfold, until the iteration ends at 52, where if the fourth card is drawn out of a group labeled "K", the game terminates.

  8. Shuffling - Wikipedia

    en.wikipedia.org/wiki/Shuffling

    Cards lifted after a riffle shuffle, forming what is called a bridge which puts the cards back into place After a riffle shuffle, the cards cascade. A common shuffling technique is called the riffle, or dovetail shuffle or leafing the cards, in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table interleaved.

  9. Principle of indifference - Wikipedia

    en.wikipedia.org/wiki/Principle_of_indifference

    A standard deck contains 52 cards, each given a unique label in an arbitrary fashion, i.e. arbitrarily ordered. We draw a card from the deck; applying the principle of indifference, we assign each of the possible outcomes a probability of 1/52.