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  2. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    Incremental games gained popularity in 2013 after the success of Cookie Clicker, [3] although earlier games such as Cow Clicker and Candy Box! were based on the same principles. Make It Rain (2014, by Space Inch) was the first major mobile idle game success, although the idle elements in the game were heavily limited, requiring check-ins to ...

  3. List of browser games - Wikipedia

    en.wikipedia.org/wiki/List_of_browser_games

    This is a selected list of multiplayer browser games.These games are usually free, with extra, payable options sometimes available. The game flow of the games may be either turn-based, where players are given a number of "turns" to execute their actions or real-time, where player actions take a real amount of time to complete.

  4. Category:Incremental games - Wikipedia

    en.wikipedia.org/wiki/Category:Incremental_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. Candy Box! - Wikipedia

    en.wikipedia.org/wiki/Candy_Box!

    PC Gamer editor Shaun Prescott found the game particularly addictive, describing it as "Cow Clicker as RPG." [2] Justin Davis of IGN stated that, together with A Dark Room and Cookie Clicker, Candy Box! has become one of the most well-known incremental games. [5] Rock, Paper, Shotgun named Candy Box! number 21 of The 50 Best Free Games on PC in ...

  6. Zero-player game - Wikipedia

    en.wikipedia.org/wiki/Zero-player_game

    Incremental games, sometimes called idle games or clicker games, are games which do require some player intervention near the beginning however may be zero-player at higher levels. [10] As an example, Cookie Clicker requires that players click cookies manually before purchasing assets to click cookies in the place of the player independently. [11]

  7. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    Lantz states that exponential growth is another strong theme, saying "The human brain isn't really designed to intuitively understand things like exponential growth" but that Paperclips as a clicker game allows users to "directly engage with these numerical patterns, to hold them in your hands and feel the weight of them." [9]