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StarCraft is a science fiction media franchise made up of real-time strategy video games developed and published by Blizzard Entertainment. The series has several games which carry the main story arc: StarCraft , its expansion pack StarCraft: Brood War , and the trilogy StarCraft II .
StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. [1] The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator ...
The story of StarCraft II continues on the story of the original StarCraft releases, dealing with the races of StarCraft and characters of StarCraft.. Wings of Liberty is set four years after the events of StarCraft: Brood War, and focuses on the conflict between Jim Raynor's rebel faction and the Terran Dominion regime led by its emperor, Arcturus Mengsk.
FGU published Space Opera in 1980, and supported it with over twenty supplements and adventures. One of these was Seldon's Compendium of Starcraft 1 (1981). FGU published the sequel, Seldon's Compendium of Starcraft 2 in 1984, a 48-page stapled booklet written by Edward E. Simbalist and Robert N. Charrette, with illustrations by Steve Crompton.
Kim Taek-yong, known by his screen name Bisu[Shield] or simply Bisu, is a professional South Korean StarCraft player, playing the Protoss race. Famed primarily for sublime performance in the StarCraft: Brood War professional competitions against Protoss and, especially, Zerg, Bisu scored three successful Starleague performances, the most of any Protoss player. [1]
StarCraft II: Legacy of the Void is a standalone expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the third and final part of the StarCraft II trilogy developed by Blizzard Entertainment. [2] The game was released on November 10, 2015. [1]
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The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.