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  2. Pointer jumping - Wikipedia

    en.wikipedia.org/wiki/Pointer_jumping

    Pointer jumping or path doubling is a design technique for parallel algorithms that operate on pointer structures, such as linked lists and directed graphs.Pointer jumping allows an algorithm to follow paths with a time complexity that is logarithmic with respect to the length of the longest path.

  3. List of concurrent and parallel programming languages

    en.wikipedia.org/wiki/List_of_concurrent_and...

    Concurrent and parallel programming languages involve multiple timelines. Such languages provide synchronization constructs whose behavior is defined by a parallel execution model . A concurrent programming language is defined as one which uses the concept of simultaneously executing processes or threads of execution as a means of structuring a ...

  4. X macro - Wikipedia

    en.wikipedia.org/wiki/X_Macro

    X macros are an idiomatic usage of programming language macros for generating list-like structures of data or code. They are most useful when at least some of the lists cannot be composed by indexing, such as compile time. They provide reliable maintenance of parallel lists whose corresponding items must be declared or executed in the same order.

  5. List of data structures - Wikipedia

    en.wikipedia.org/wiki/List_of_data_structures

    This order is usually determined by the order in which the elements are added to the structure, but the elements can be rearranged in some contexts, such as sorting a list. For a structure that isn't ordered, on the other hand, no assumptions can be made about the ordering of the elements (although a physical implementation of these data types ...

  6. Algorithmic skeleton - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_skeleton

    It is a C++ template library with six data-parallel and one task-parallel skeletons, two container types, and support for execution on multi-GPU systems both with CUDA and OpenCL. Recently, support for hybrid execution, performance-aware dynamic scheduling and load balancing is developed in SkePU by implementing a backend for the StarPU runtime ...

  7. AoS and SoA - Wikipedia

    en.wikipedia.org/wiki/AOS_and_SOA

    Structure of arrays (SoA) is a layout separating elements of a record (or 'struct' in the C programming language) into one parallel array per field. [1] The motivation is easier manipulation with packed SIMD instructions in most instruction set architectures, since a single SIMD register can load homogeneous data, possibly transferred by a wide internal datapath (e.g. 128-bit).

  8. Concurrent data structure - Wikipedia

    en.wikipedia.org/wiki/Concurrent_data_structure

    Concurrent data structures are significantly more difficult to design and to verify as being correct than their sequential counterparts. The primary source of this additional difficulty is concurrency, exacerbated by the fact that threads must be thought of as being completely asynchronous: they are subject to operating system preemption, page faults, interrupts, and so on.

  9. Unified Parallel C - Wikipedia

    en.wikipedia.org/wiki/Unified_Parallel_C

    Unified Parallel C (UPC) is an extension of the C programming language designed for high-performance computing on large-scale parallel machines, including those with a common global address space (SMP and NUMA) and those with distributed memory (e. g. clusters).