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  2. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).

  3. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Numba is used from Python, as a tool (enabled by adding a decorator to relevant Python code), a JIT compiler that translates a subset of Python and NumPy code into fast machine code. Pythran compiles a subset of Python 3 to C++ . [165] RPython can be compiled to C, and is used to build the PyPy interpreter of Python.

  4. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    Several code generation DSLs (attribute grammars, tree patterns, source-to-source rewrites) Active DSLs represented as abstract syntax trees DSL instance Well-formed output language code fragments Any programming language (proven for C, C++, Java, C#, PHP, COBOL) gSOAP: C / C++ WSDL specifications

  5. MATLAB - Wikipedia

    en.wikipedia.org/wiki/MATLAB

    He developed MATLAB's initial linear algebra programming in 1967 with his one-time thesis advisor, George Forsythe. [21] This was followed by Fortran code for linear equations in 1971. [21] Before version 1.0, MATLAB "was not a programming language; it was a simple interactive matrix calculator. There were no programs, no toolboxes, no graphics.

  6. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Roguelikes, and games based on the roguelike concepts, allow the development of complex gameplay without having to spend excessive time in creating a game's world. [7] 1978's Maze Craze for the Atari VCS used an algorithm to generate a random, top-down maze for each game. [8] Some games used pseudorandom number generators.

  7. Simulink - Wikipedia

    en.wikipedia.org/wiki/Simulink

    Simulink is a MATLAB-based graphical programming environment for modeling, simulating and analyzing multidomain dynamical systems. Its primary interface is a graphical block diagramming tool and a customizable set of block libraries. It offers tight integration with the rest of the MATLAB environment and can either drive MATLAB or be scripted ...

  8. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.

  9. Halite AI Programming Competition - Wikipedia

    en.wikipedia.org/wiki/Halite_AI_Programming...

    Halite is an open-source computer programming contest developed by the hedge fund/tech firm Two Sigma in partnership with a team at Cornell Tech. [1] Programmers can see the game environment and learn everything they need to know about the game. [2]