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LightWave is a software package used for rendering 3D images, both animated and static.It includes a fast rendering engine that supports such advanced features as realistic reflection, radiosity, caustics, and 999 render nodes.
List of free analog and digital electronic circuit simulators, available for Windows, macOS, Linux, and comparing against UC Berkeley SPICE. The following table is split into two groups based on whether it has a graphical visual interface or not.
Ansys HFSS (high-frequency structure simulator) is a commercial finite element method solver for electromagnetic (EM) structures from Ansys. [ 1 ] Engineers use Ansys HFSS primarily to design and simulate high-speed, high-frequency electronics in radar systems, communication systems, satellites, ADAS, microchips, printed circuit boards, IoT ...
In 2014, a demo of the PlayStation 4 video game The Tomorrow Children, developed by Q-Games and Japan Studio, demonstrated new lighting techniques developed by Q-Games, notably cascaded voxel cone ray tracing, which simulates lighting in real-time and uses more realistic reflections rather than screen space reflections.
- A polished reflection is an undisturbed reflection, like a mirror or chrome surface. Blurry - A blurry reflection means that tiny random bumps on the surface of the material causes the reflection to be blurry. Metallic - A reflection is metallic if the highlights and reflections retain the color of the reflective object. Glossy
Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...
Space simulators based on newtonian physics, system simulation and realistic astronautics and rocket performance. Pages in category "Realistic space simulators" The following 9 pages are in this category, out of 9 total.
Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...