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  2. Autodesk 3ds Max - Wikipedia

    en.wikipedia.org/wiki/Autodesk_3ds_Max

    Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment . [ 3 ]

  3. NURMS - Wikipedia

    en.wikipedia.org/wiki/NURMS

    NURMS are used in commercial 3D packages such as Autodesk 3ds Max to perform mesh smoothing operations. The mesh smooth modifier in 3ds Max operates by applying this algorithm to a low-polygon mesh and creates a high-polygon smoothed mesh. The new mesh can be dynamically manipulated by the low-polygon mesh to achieve the desired results.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Application Latest release date and version Developer Platforms Main uses License; 3ds Max: 2024-10-16 v 2025.3 Autodesk: Windows: Modeling, animation (video games and films only), FX simulation, lighting, rendering

  5. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    3DCrafter (previously known as 3D Canvas) is a 3D modeling and animation tool available in a freeware version as well as paid versions (3D Canvas Plus and 3D Canvas Pro). 3ds Max , originally called 3D Studio MAX, is a comprehensive and versatile 3D application used in film, television, video games, and architecture for Windows and Macintosh ...

  6. List of films made with Autodesk 3ds Max - Wikipedia

    en.wikipedia.org/wiki/List_of_films_made_with...

    The following is a list of major films which used Autodesk 3ds Max software, or one of its previous versions, in some of the visual effects shots: [1] [2] [3] 2012;

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...