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In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related (and may be analogous) to depth buffer , Z-buffer , Z-buffering , and Z-depth . [ 1 ]
This is a list of free and open-source software for geological data handling and interpretation. The list is split into broad categories, depending on the intended use of the software and its scope of functionality. Notice that 'free and open-source' requires that the source code is available and users are given a free software license.
The metadata types include: depth map, camera pose, point cloud, lens model, image reliability data, and identifying info about the hardware components. This metadata can be used, for instance, to create depth effects such as a bokeh filter, recreate the exact location and position of the camera when the picture was taken, or create 3D data ...
This is a list of free and open-source software (FOSS) packages, computer software licensed under free software licenses and open-source licenses. Software that fits the Free Software Definition may be more appropriately called free software; the GNU project in particular objects to their works being referred to as open-source. [1]
OpenEXR, or EXR for short, is a deep raster format developed by ILM and broadly used in the computer-graphics industry, both visual effects and animation. OpenEXR's multi-resolution and arbitrary channel format makes it appealing for compositing , as it alleviates several painful elements of the process.
Depth Max Throughput: 36.6 MP/sec (848×480@90fps) Depth Stream Output Resolution: Up to 1280×720 Up to 720×720 Depth Stream Output Frame Rate: Up to 90fps RGB Sensor Max Resolution & Max Frame Rate: 1920×1080, Up to 60fps 720×720, Up to 30 fps IR Projector Controls: Yes Yes Host Interface: USB 3.0 2x MIPI Multi Camera Support: Yes, up to 5 ...
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Punt was a fork of the .NET NASA WorldWind project, and was started by two members of the free software community who had made contributions to WorldWind. Punt was based on the code in WorldWind 1.3.2, but its initial release has features not found in WorldWind 1.3.2 or 1.3.3 (such as support for multiple languages).