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Voyage of the Golden Dragon takes place in the Eberron setting. The player characters must protect the Golden Dragon - once a skyfaring warship, now a symbol of peace among the Five Nations of Khorvaire - on its maiden voyage as pirates, thieves, and saboteurs conspire to defame, steal, or destroy it.
As the players encounter the various architects of the plot, they uncover the nature of the coming age, and battle the ultimate masterminds behind it. In the end, they face off against the two primary antagonists: Dragotha, a powerful undead dragon, and his master, Kyuss. The entire Adventure Path consists of the following installments:
Players can also parry attacks in order to reduce damage. [6] A parry is known as a "flash guard". If the player attempts to parry at the same time or shortly before a hit in an attack connects, that hit in the attack is nullified, the SP and extra meters are significantly filled, and successful ripostes are guaranteed to be critical attacks.
This solo adventure contained clues to a silver dragon figurine hidden somewhere in the United States. The 31 troy ounce dragon was found by Thomas Davidson, who was awarded with a $10,000 check in addition to the figurine. 3205 — Security Station (MQ#5). A dungeon crawl through a high-tech fallout shelter. 3206 — Treasure of Unicorn Gold (MQ#6
An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events.
During the 1990s, a shared RPGA roleplaying campaign called Living City that used the Dungeons and Dragons 2nd edition rules had been relatively successful. With the introduction of the third edition of Dungeons & Dragons in 2000, RPGA conceived of a new and improved campaign called Living Greyhawk that would be more far-reaching in scope and played on a larger, continental scale.
Dragonlance Adventures is a supplement which details the history, characters, gods and races, monsters, and magic items of Krynn. [1]Dragonlance Adventures provides information for a Dungeon Master running adventures in Krynn, including how to create characters for the setting or import them from other campaigns.
The front cover of Dungeon Issue 139 (October 2006), illustrated by Dan Scott, wherein began the Savage Tide Adventure Path.. The Savage Tide Adventure Path (or simply Savage Tide) is the third Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from October 2006 through September 2007 in Dungeon magazine.