When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .

  3. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...

  4. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).

  5. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Graphics Launch Market Chipset Code name Device ID [3] RAMDAC clock Pixel pipelines Shader model (vertex/pixel) API support Memory bandwidth DVMT Hardware acceleration Direct3D OpenGL OpenCL MPEG-2 VC-1 AVC; i740 1998 Desktop stand-alone Auburn 7800 220 1 3.0 (SW) / No 5.0 1.1 No 0.8 2–8 Optional external MPEG-2 decoder via Video Module Interface

  6. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Almost Native Graphics Layer Engine (ANGLE) is an open source graphic engine which implements WebGL 1.0 (2.0 which closely conforms to ES 3.0) and OpenGL ES 2.0 and 3.0 standards. It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific ...

  7. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    OpenGL – Maximum version of OpenGL fully supported. OpenCL – Maximum version of OpenCL fully supported. Vulkan – Maximum version of Vulkan fully supported. CUDA - Maximum version of Cuda fully supported. Features – Added features that are not standard as a part of the two graphics libraries.

  8. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    The Solaris open-source community developers provide additional driver support for Intel HD Graphics 4000/2500 graphic-based chipsets (aka Ivy Bridge), OpenGL 3.0/GLSL 1.30, and the new libva/va-api library enabling hardware accelerated video decode for the prevailing coding standards today (MPEG-2, MPEG-4 ASP/H.263, MPEG-4 AVC/H.264, and VC-1 ...

  9. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    Integrated FFmpeg support for displaying video file content in 3D applications. PLY file format support; Features in version 2.8.4: [9] VS2010 build support; Features in version 3.0.0: [10] OpenGL ES 1.1, and OpenGL ES 2.0 support; OpenGL 3.x and 4.x support along with associated OpenGL extensions; Support for Android on tablets and phones