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This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
The current production version (2.1.x) implements OpenGL ES 2.0, 3.0, 3.1 and EGL 1.5, claiming to pass the conformance tests for both. Work was started on then future OpenGL ES 3.0 version, [8] for the newer Direct3D 11 backend. [14] The capability to use ANGLE in a Windows Store app was added in 2014. [11]
GPLv3 Yes Yes Yes No Manta Interactive Ray Tracer: MIT: No Yes Yes No Maxwell Render: Proprietary: Yes Yes Yes No McXtrace: GPL: Yes Yes Yes No Mental ray: Proprietary: Yes Yes Yes No MODO: Proprietary: Yes Yes No No Octane Render: Proprietary: Yes Yes Yes No OptiX: Proprietary: Yes Yes Yes No Photopia Optical Design Software: Proprietary: Yes ...
[18]: 1.2, 3.2.6, 3.3.1, 3.3.7 Traditional rendering algorithms use geometric descriptions of 3D scenes or 2D images. Applications and algorithms that render visualizations of data scanned from the real world, or scientific simulations, may require different types of input data.
Maxwell Render for SketchUp [9] is a simplified version of Maxwell Render, fully integrated into the SketchUp software application. Users can set the camera, lighting and environment, apply SketchUp or Maxwell MXM materials, and render and save image files.
In rendering, z-culling is early pixel elimination based on depth, a method that provides an increase in performance when rendering of hidden surfaces is costly. It is a direct consequence of z-buffering, where the depth of each pixel candidate is compared to the depth of the existing geometry behind which it might be hidden.
Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with ...
RenderMan has much in common with OpenGL (developed by the now-defunct Silicon Graphics), despite the two APIs being targeted to different sets of users (OpenGL to real-time hardware-assisted rendering and RenderMan to photorealistic off-line rendering). Both APIs take the form of a stack-based state machine with (conceptually) immediate ...