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  2. iCub - Wikipedia

    en.wikipedia.org/wiki/ICub

    The dimensions of the iCub are similar to that of a 3.5-year-old child. The robot is controlled by an on-board PC104 controller which communicates with actuators and sensors using CANBus . It utilises tendon driven joints for the hand and shoulder, with the fingers flexed by teflon -coated cable tendons running inside teflon-coated tubes, and ...

  3. Blocks to Robots - Wikipedia

    en.wikipedia.org/wiki/Blocks_to_Robots

    Blocks to Robots: Learning with Technology in the Early Childhood Classroom (2008) is an educational guide book by Marina Umaschi Bers [1] that introduces the idea of learning with technology in the early childhood classroom. [2] Research shows that attitudes about science, math, and technology start to form during early education.

  4. Adibou - Wikipedia

    en.wikipedia.org/wiki/Adibou

    [3] [4] The series was created by Roland Oskian, CEO of Coktel Vision and the brains behind the original Adibou concept as well as coordinator of the game's development; Manuelle Mauger, who managed the development of the content; Arnaud Delrue, responsible for the game's technical development; and Joseph Kluytmans, who was responsible for the ...

  5. Lego Mindstorms - Wikipedia

    en.wikipedia.org/wiki/Lego_Mindstorms

    The Lego Mindstorms product line was the first project of "Home Education", a division of Lego Education established by employee Tormod Askildsen in 1995. Askildsen, who had previously spent ten years working for Lego Education, had grown frustrated working with teaching professionals and wanted to create an improved educational experience that was delivered directly towards children.

  6. Scientists can 3D print insect-like robots in minutes - AOL

    www.aol.com/news/flexoskeleton-3d-printed-insect...

    3D-printed 'flexoskeletons' make it possible to build a soft robot in less than two hours without extravagant costs. Scientists can 3D print insect-like robots in minutes Skip to main content

  7. 2-XL - Wikipedia

    en.wikipedia.org/wiki/2-XL

    2-XL (2-XL Robot, 2XL Robot, 2-XL Toy) is an educational toy robot that was marketed from 1978–1981 [1] by the Mego Corporation, and from 1992–1995 by Tiger Electronics. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness.