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Yakuza 4 (Japanese: 龍が如く4 伝説を継ぐもの, Hepburn: Ryū ga Gotoku 4: Densetsu wo Tsugumono, "Like a Dragon 4: Heir to the Legend") is a 2010 action-adventure game developed and published by Sega for the PlayStation 3. [1] It is the fourth main entry in the Yakuza series. The game was formally announced on July 24, 2009. [2]
The prequel installment Yakuza 0 featured two protagonists, Kiryu and recurring supporting character Goro Majima. [4] Kiryu is the only playable character in Yakuza 6, while an additional story played from Majima's perspective was added to the remake of Yakuza 2, Yakuza Kiwami 2. [5]
Similar to Yakuza: Like a Dragon, the game employs a turn-based combat system for all playable characters. The combat system, now nicknamed the "Live Command RPG" Battle System, [5] received a major improvement compared to its previous entry. Every playable character now possesses a ring denoting their area of movement, and are now able to move ...
Yakuza 4 takes place in 2010, shortly after the events of Yakuza 3. Unlike previous games in the series, the fourth entry in the Yakuza series sees you playing as multiple different characters ...
For the first time in the series, it features five settings across Japan along with five playable main characters. [4] [5] Yakuza 5 was followed up by the spinoff Like a Dragon: Ishin! and the prequel installment Yakuza 0 in 2014 and 2015 respectively. A direct sequel titled Yakuza 6: The Song of Life was released in 2016.
Like a Dragon: Pirate Yakuza in Hawaii [a] is an action-adventure game developed by Ryu Ga Gotoku Studio and published by Sega.It is a spin-off of the Like a Dragon series. . Taking place after the events of Like a Dragon: Infinite Wealth (2024), Pirate Yakuza in Hawaii focuses on series mainstay Goro Majima, who, after being stranded on an island and losing his memories, now leads his own ...
Yakuza 4 won due to "a rich story with a high degree of freedom that is developed from the different perspectives of the 4 characters. There are also many play spots that boast several sub-stories and mini games. The astounding quality and volume provide a high level of entertainment and was the reason for granting this award". [130]
Across all these games, the development team developed a sturdy understanding of his personality, and there was a lot of effort put into making the character attractive to the audiences as a result of being the only playable character. By Yakuza 4, Kiryu was seen as "indestructible" by the staff, and as a result, he was made the last character ...