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In 2002, Microsoft launched the Xbox Live service, including support for voice chat. [2] Later, Microsoft required all Xbox Live console game developers to integrate voice chat capability into their games and bundled a microphone and headset with the Xbox Live retail unit. [3]
Xbox 360 users could chat in-game or while watching a movie. Although only text chat was supported, Microsoft suggested that voice and video chatting may come in a future update. [citation needed] Support for child accounts was added in December 2007. [citation needed]
Chatpad and controller. The Microsoft Chatpad keyboard attachment (Model 1676), similar to the Xbox 360 Messenger Kit, was unveiled at Gamescom on August 4, 2015. [3] The Chatpad also includes the functions of the Stereo Headset Adapter and was bundled with the updated version of the Chat Headset terminating in a 3.5 mm headphone jack.
The Xbox Live Vision Camera was announced at E3 2006 and released in North America on September 19, 2006, following a 1-month pre-launch period in which Toys "R" Us stores in New York City and Los Angeles sold them to build up hype. It was released in Europe and Asia on October 6, 2006, and November 2, 2006 in Japan.
It was used by instant messaging clients including Windows 8, Windows Live Messenger, Microsoft Messenger for Mac, Outlook.com and Xbox Live. Third-party clients also connected to the service. It communicated using the Microsoft Notification Protocol, a proprietary instant messaging protocol.
Xbox network service is available as both a free service and a subscription-based service known as Xbox Game Pass Core. In 2021, Microsoft renamed Xbox Live as simply the "Xbox network" to cover all of its services related to Xbox, and began slowly phasing out all "Live" branding until it was fully removed in 2023. [14]
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Under Nadella's direction, the company has also expanded its video gaming business to support the Xbox brand, establishing the Microsoft Gaming division in 2022, which is currently [b] the third-largest gaming company in the world by revenue, [9] following the 2023 acquisition of Activision Blizzard for $68.7 billion. [10]