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World of Tanks (WoT) is an armoured warfare-themed multiplayer online game developed by Wargaming, featuring 20th century (1910s–1970s) era combat vehicles. [1] It is built upon a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features.
A Challenger 2 Life Extension Project (LEP) is planned, and will include new optronics, situational awareness and fire control systems, with 148 tanks upgraded and rebadges as Challenger 3. In 2010 due to budget cuts, 118 tanks were withdrawn from service. Of these, 70 were put in storage and 48 were converted to Driver Training Tanks. United ...
Wargaming was founded by Victor Kislyi in Minsk on 2 August 1998, [3] intending the company as a developer of strategy video games. [4] The company's first project was DBA Online—the digital version of a miniature tabletop rule set De Bellis Antiquitatis—launched in 2000.
Modern 120 mm tank gun shells. KE penetrators for modern tanks are commonly 2–3 cm (0.787–1.18 in) in diameter, and can approach 80 cm (31.5 in) long. As more structurally efficient penetrator-sabot designs are developed their length tends to increase, in order to defeat even greater line-of-sight armour depth.
A shell to the turret, if penetrated, may severely cripple it and disable its rotation. If the gun is damaged, the tank will be unable to fire, while a shot to the engine may result in a fire that will burn out the tank. Tanks can also be de-tracked or simply shot in the hull, which may injure or kill crew members.
The adversary is presumed to have manufactured a series of tanks marked with consecutive whole numbers, beginning with serial number 1. Additionally, regardless of a tank's date of manufacture, history of service, or the serial number it bears, the distribution over serial numbers becoming revealed to analysis is uniform, up to the point in time when the analysis is conducted.
The M102 howitzer fires a 33 lb (15 kg) projectile of semifixed ammunition and at charge 7 it will fire to 11.5 km (7.1 mi). It has a muzzle velocity of 494 m/s (1,620 ft/s). The maximum rate of fire is 10 rounds per minute for the first 3 minutes, with a sustained rate of 3 rounds per minute.
The salvo combat model calculates the number of ships lost on each side using the following pair of equations. Here, ΔA represents the change in the number of Red's ships from one salvo, while ΔB represents the change in the number of Blue ships. ΔA = -(βB - yA)u, subject to 0 ≤ -ΔA ≤ A ΔB = -(αA - zB)v, subject to 0 ≤ -ΔB ≤ B