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The following is a list of the best-selling Japanese manga series to date in terms of the number of collected tankōbon volumes sold. All series in this list have at least 20 million copies in circulation. This list is limited to Japanese manga and does not include manhwa, manhua or original English-language manga.
This is a list of novels, light novels, manga, manhwa, anime, films and video games according to the role isekai (portal fantasy) plays in them. Novels and light novels [ edit ]
Manga (漫画, IPA: ⓘ) are comics created in Japan, or by Japanese creators in the Japanese language, conforming to a style developed in Japan in the late 19th century. [1] The term is also now used for a variety of other works in the style of or influenced by the Japanese comics.
Manga Plus (stylized as MANGA Plus by SHUEISHA) is an online manga platform and smartphone app owned by Shueisha that was launched on January 28, 2019. It is available worldwide except in Japan, China, and South Korea which already have their own services, including Shōnen Jump+, the original Japanese service.
This is a list of the series that have run in the Shueisha manga anthology book Weekly Shōnen Jump. This list is organized by decade and year of each series' first publication, and lists every single notable series run in the manga magazine, along with the author of each series and the series' finishing date if applicable.
GE: Good Ending (Japanese: GE~グッドエンディング~, Hepburn: Guddo Endingu) is a Japanese manga series written and illustrated by Kei Sasuga. It was serialized in Kodansha 's shōnen manga magazine Weekly Shōnen Magazine from August 2009 to January 2013, with its chapters collected in 16 tankōbon volumes.
This is a list of notable manga that have been licensed in English, listed by their English title. This list does not cover anime, light novels, dōjinshi, manhwa, manhua, manga-influenced comics, or manga only released in Japan in bilingual Japanese-English editions.
These games are usually adventure or storytelling games whose ending or sometimes even entire story changes depending on the player's active, in the form of dialogue options, or passive choices, such as games with moral systems. Examples of choice-driven games that feature multiple endings: Life Is Strange, which includes two canon endings.