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  2. Magic Music Visuals - Wikipedia

    en.wikipedia.org/wiki/Magic_Music_Visuals

    Magic can be used to create live visuals for music performances, or to create music videos for recorded songs. [1]It has a modular interface which allows for the manipulation of many different types of media, such as images, 3D models, video files, live video capture, GLSL shaders, and generative geometric graphics.

  3. List of software palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_software_palettes

    This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.

  4. ZX Spectrum graphic modes - Wikipedia

    en.wikipedia.org/wiki/ZX_Spectrum_graphic_modes

    The resolution of the colour output is 64 times lower than the resolution of the pixel bitmap. [1] [2] The extremely low colour resolution was used to conserve memory, totaling just 768 bytes for colour attributes. Colour is stored separate from the pixel bitmap, as a 32 × 24 cell grid, using one byte per each of the character cells. One ...

  5. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    It must be noted that not all systems using 16-bit color depth employ the 16-bit, 32-64-32 level RGB palette. Platforms like the Sharp X68000 home computer or the Neo Geo video game console employs the 15-bit RGB palette (5 bits are used for red, green, and blue), but the last bit specifies a less significant intensity or luminance.

  6. Sonic Visualiser - Wikipedia

    en.wikipedia.org/wiki/Sonic_Visualiser

    Sonic visualiser melodic range spectrogram example. Sonic Visualiser represents acoustic features of the audio file either as a waveform or as a spectrogram. [4] A spectrogram is a heatmap, where the horizontal axis represents time, the vertical axis represents frequency, and the colors show presence of frequencies.

  7. Attribute clash - Wikipedia

    en.wikipedia.org/wiki/Attribute_clash

    Attribute clash (also known as colour clash or bleeding) is a display artifact caused by limits in the graphics circuitry of some colour 8-bit home computers, most notably the ZX Spectrum, where it meant that only two colours could be used in any 8×8 tile of pixels. The effect was also noticeable on MSX software and in some Commodore 64 titles ...

  8. Composite artifact colors - Wikipedia

    en.wikipedia.org/wiki/Composite_artifact_colors

    Orange artifact color, generated from white and black pixels, on the TRS-80 Color Computer Example of artwork created with the intent of having individual pixel values horizontally averaged over composite video. Composite artifact colors is a technique commonly used to address several graphic modes of some 1970s and 1980s home computers.

  9. List of 16-bit computer color palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_16-bit_computer...

    The Atari ST series has a digital-to-analog converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors).Depending on the (proprietary) monitor type attached, it displays one of the 320×200, 16-colors and 640×200, 4-colors modes with the color monitor, or the high resolution 640×400 black and white mode with the monochrome monitor.