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  2. Surrealist automatism - Wikipedia

    en.wikipedia.org/wiki/Surrealist_automatism

    André Masson.Automatic Drawing. (1924). Ink on paper, 9 1 ⁄ 4 × 8 1 ⁄ 8" (23.5 × 20.6 cm). Museum of Modern Art, New York. Surrealist automatism is a method of art-making in which the artist suppresses conscious control over the making process, allowing the unconscious mind to have great sway.

  3. Surrealist techniques - Wikipedia

    en.wikipedia.org/wiki/Surrealist_techniques

    Paranoiac-critical method is a technique invented by Salvador Dalí which consists of the artist invoking a paranoid state (fear that the self is being manipulated, targeted or controlled by others). The result is a deconstruction of the psychological concept of identity, such that subjectivity becomes the primary aspect of the artwork.

  4. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    Gigerenzer & Gaissmaier (2011) state that sub-sets of strategy include heuristics, regression analysis, and Bayesian inference. [14]A heuristic is a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods (Gigerenzer and Gaissmaier [2011], p. 454; see also Todd et al. [2012], p. 7).

  5. Image tracing - Wikipedia

    en.wikipedia.org/wiki/Image_tracing

    And, just as with these other two operations, while rasterization is fairly straightforward and algorithmic, vectorization involves the reconstruction of lost information and therefore requires heuristic methods. Synthetic images such as maps, cartoons, logos, clip art, and technical drawings are suitable for vectorization.

  6. Heinrich Wölfflin - Wikipedia

    en.wikipedia.org/wiki/Heinrich_Wölfflin

    Heinrich Wölfflin (German: [ˈhaɪnʁɪç ˈvœlflɪn]; 21 June 1864 – 19 July 1945) was a Swiss art historian, esthetician and educator, whose objective classifying principles ("painterly" vs. "linear" and the like) were influential in the development of formal analysis in art history in the early 20th century. [1]

  7. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1] [2] [3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find solutions to complex problems.

  8. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    To use a heuristic for solving a search problem or a knapsack problem, it is necessary to check that the heuristic is admissible. Given a heuristic function (,) meant to approximate the true optimal distance (,) to the goal node in a directed graph containing total nodes or vertices labeled ,,,, "admissible" means roughly that the heuristic ...

  9. Social heuristics - Wikipedia

    en.wikipedia.org/wiki/Social_heuristics

    The heuristic was found to be successful in the stock market [17] and also been found to describe parental resource allocation decisions: parents typically allocate their time and effort equally amongst their children. [18] Social-circle heuristic. The heuristic is used to infer which of two alternatives has the higher value.