When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Covariance and contravariance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Covariance_and_contra...

    However, if array types were treated as invariant, it would only be possible to call these functions on an array of exactly the type Object []. One could not, for example, shuffle an array of strings. Therefore, both Java and C# treat array types covariantly. For instance, in Java String [] is a subtype of Object [], and in C# string [] is a ...

  3. Duck typing - Wikipedia

    en.wikipedia.org/wiki/Duck_typing

    Duck typing is similar to, but distinct from, structural typing.Structural typing is a static typing system that determines type compatibility and equivalence by a type's structure, whereas duck typing is dynamic and determines type compatibility by only that part of a type's structure that is accessed during runtime.

  4. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    5.2.1 Arrays. 5.2.1.1 Initializers. 5 ... 6 Object-oriented programming (OOP) Toggle Object-oriented programming (OOP) subsection ... In C#, objects are either ...

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  6. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    [1] The observer pattern addresses the following problems: [2] A one-to-many dependency between objects should be defined without making the objects tightly coupled. When one object changes state, an open-ended number of dependent objects should be updated automatically. An object can notify multiple other objects.

  9. Object slicing - Wikipedia

    en.wikipedia.org/wiki/Object_slicing

    In C++ programming, object slicing occurs when an object of a subclass type is copied to an object of superclass type: the superclass copy will not have any of the member variables or member functions defined in the subclass. These variables and functions have, in effect, been "sliced off".