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  2. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    User experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility , ease of use , and efficiency . Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use ...

  3. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    Research, data analysis, and test results drive design decisions in UX design rather than aesthetic preferences and opinions, for which is known as UX Design Research. Unlike user interface design, which focuses solely on the design of a computer interface, UX design encompasses all aspects of a user's perceived experience with a product or ...

  4. User experience evaluation - Wikipedia

    en.wikipedia.org/wiki/User_experience_evaluation

    Implicit methods of UX research focus not just only on what the users say, but also on what the user cannot express verbally. Many available tools can assist in the implicit evaluation, in particular to gather implicit or objective data. When available, UX researchers utilize state of the art equipment to uncover all aspects of the experience.

  5. Shareholders vs. Stakeholders: What's the Difference?

    www.aol.com/news/2013-08-19-shareholders-vs...

    Motley Fool analyst Jason Moser chats with Rick Engdahl in a side-of-desk interview about developing a personal investment philosophy, and shares his own four-point system for deciding whether a ...

  6. Enshittification - Wikipedia

    en.wikipedia.org/wiki/Enshittification

    Once users are locked in, the platform then offers access to the userbase to suppliers at a loss; once suppliers are locked in, the platform shifts surpluses to shareholders. [9] Once the platform is fundamentally focused on the shareholders, and the users and vendors are locked in, the platform no longer has any incentive to maintain quality.

  7. Stakeholders vs. shareholders: What’s the difference?

    www.aol.com/finance/stakeholders-vs-shareholders...

    All shareholders are stakeholders, but not all stakeholders are shareholders.

  8. Extreme users - Wikipedia

    en.wikipedia.org/wiki/Extreme_users

    Extreme Characters (also known as brink users and extreme users) is a methodology used within user-centered design in order to represent edge case users of a product, brand or user interface. Extreme Characters also fits under the umbrella of market segmentation within marketing as it formulates design solutions for both average users and ...

  9. User research - Wikipedia

    en.wikipedia.org/wiki/User_Research

    User researcher aims to uncover the barriers or frustrations users face as they interact with products, services, or systems. A unique facet of user research is the brand of user experience (UX) research which focuses on the feelings, thoughts, and situations users go through as they interact with products, services, and systems.