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  2. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    CUDA 9.0–9.2 comes with these other components: CUTLASS 1.0 – custom linear algebra algorithms, NVIDIA Video Decoder was deprecated in CUDA 9.2; it is now available in NVIDIA Video Codec SDK; CUDA 10 comes with these other components: nvJPEG – Hybrid (CPU and GPU) JPEG processing; CUDA 11.0–11.8 comes with these other components: [20 ...

  3. Parallel Thread Execution - Wikipedia

    en.wikipedia.org/wiki/Parallel_Thread_Execution

    The Nvidia CUDA Compiler (NVCC) translates code written in CUDA, a C++-like language, into PTX instructions (an IL), and the graphics driver contains a compiler which translates PTX instructions into executable binary code, [2] which can run on the processing cores of Nvidia graphics processing units (GPUs).

  4. Nvidia CUDA Compiler - Wikipedia

    en.wikipedia.org/wiki/Nvidia_CUDA_Compiler

    According to Nvidia provided documentation, nvcc in version 7.0 supports many language constructs that are defined by the C++11 standard, and a few from C99. In version 9.0, several more constructs from the C++14 standard are added. [2] Any source file containing CUDA language extensions (.cu) must be compiled with nvcc.

  5. Management Data Input/Output - Wikipedia

    en.wikipedia.org/wiki/Management_Data_Input/Output

    Management Data Input/Output (MDIO), also known as Serial Management Interface (SMI) or Media Independent Interface Management (MIIM), is a serial bus defined for the Ethernet family of IEEE 802.3 standards for the Media Independent Interface, or MII. The MII connects media access control (MAC) devices with Ethernet physical layer (PHY ...

  6. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  7. Ada Lovelace (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Ada_Lovelace_(micro...

    The Ada Lovelace architecture follows on from the Ampere architecture that was released in 2020. The Ada Lovelace architecture was announced by Nvidia CEO Jensen Huang during a GTC 2022 keynote on September 20, 2022 with the architecture powering Nvidia's GPUs for gaming, workstations and datacenters.

  8. Kepler (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Kepler_(microarchitecture)

    CUDA execution core counts were increased from 32 per each of 16 SMs to 192 per each of 8 SMX; the register file was only doubled per SMX to 65,536 x 32-bit for an overall lower ratio; between this and other compromises, despite the 3x overall increase in CUDA cores and clock increase (on the 680 vs. the Fermi 580), the actual performance gains ...

  9. Scalable Link Interface - Wikipedia

    en.wikipedia.org/wiki/Scalable_Link_Interface

    Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia (The technology was invented and developed by 3dfx and later purchased by Nvidia during the acquisition of 3dfx) for linking two or more video cards together to produce a single output.