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  3. Visual literacy in education - Wikipedia

    en.wikipedia.org/wiki/Visual_literacy_in_education

    Teaching visual literacy in the classroom means many things from film, dance, and mime through the use of diagrams, maps and graphs to children's picture books. Visual texts can be found in books, the internet, environmental signage, TV, tablet devices and touch-screen machines like ATMs.

  4. Baby Einstein - Wikipedia

    en.wikipedia.org/wiki/Baby_Einstein

    Baby Einstein, stylized as baby einstein, is an American franchise and line of multimedia products, including home video programs, CDs, books, flash cards, toys, and baby gear that specialize in interactive activities for infants and toddlers under three years old, created by Julie Aigner-Clark. The franchise is produced by The Baby Einstein ...

  5. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    Modern constructivist teaching styles may not require individual lesson plans. The unit plan may include specific objectives and timelines, but lesson plans can be more fluid as they adapt to student needs and learning styles. Unit Planning is the proper selection of learning activities which presents a complete picture.

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  7. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.

  8. Audiovisual education - Wikipedia

    en.wikipedia.org/wiki/Audiovisual_education

    Audiovisual aids are essential tools for teaching the learning process. It helps the teacher to present the lesson effectively, and students learn and retain the concepts better for a longer duration. The use of audio-visual aids improves student's critical and analytical thinking. It helps to remove abstract concepts through visual presentation.

  9. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    Games fulfill a number of educational purposes. Some games may be explicitly designed with education in mind, while others may have incidental or secondary educational value. All types of games, including board, card, quizzes, and video games, may be used in an educational environment. [23]