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  2. Pawn (chess) - Wikipedia

    en.wikipedia.org/wiki/Pawn_(chess)

    The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second rank. The white pawns start on a2 ...

  3. Rules of chess - Wikipedia

    en.wikipedia.org/wiki/Rules_of_chess

    Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.

  4. En passant - Wikipedia

    en.wikipedia.org/wiki/En_passant

    the enemy pawn advanced two squares on the previous turn; the capturing pawn attacks the square that the enemy pawn passed over. If these conditions are met, the capturing pawn can move diagonally forward to the square that the enemy pawn passed, capturing the enemy pawn as if it had moved only one square.

  5. Promotion (chess) - Wikipedia

    en.wikipedia.org/wiki/Promotion_(chess)

    Due to the first guideline, a pawn on a longer board has to move further to be promoted. Some variants partially compensate for this by allowing the pawn to advance further than two squares on its initial move; for example, in the 16×16 chess on a really big board, a pawn can advance up to six squares on its first move. [61]

  6. Cheskers - Wikipedia

    en.wikipedia.org/wiki/Cheskers

    Kings moves as a promoted checkers piece: this is the same type of move as a pawn in this game, but now the king can move and take also diagonally backwards. Capturing of one or more pieces is mandatory. The bishop moves and takes exactly as in normal chess. Capturing is not mandatory.

  7. Glossary of chess problems - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_chess_problems

    actual play See post-key play. Albino A chess problem theme in which, at some point in the solution, a white pawn on its starting square makes each of its four possible moves (forward one square, forward two squares, capture to the left, capture to the right).

  8. Shogi tactics - Wikipedia

    en.wikipedia.org/wiki/Shogi_tactics

    A joining pawn (継ぎ歩 tsugifu) is a tactic in which a pawn is sacrificially dropped at the head of an opponent's pawn in order to lure the opponent's pawn forward. In the example diagrams, Black attacks White's pawn on 23 by dropping a pawn on the 24 square leading White to capture Black's pawn.

  9. Fianchetto - Wikipedia

    en.wikipedia.org/wiki/Fianchetto

    In chess, the fianchetto (English: / ˌ f i ə n ˈ k ɛ t oʊ / or / ˌ f i ə n ˈ tʃ ɛ t oʊ /; [1] Italian: [fjaŋˈketto] "little flank") is a pattern of development wherein a bishop is developed to the second rank of the adjacent b- or g-file, the knight pawn having been moved one or two squares forward.