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[1] Clip regions are commonly specified to improve render performance. A well-chosen clip [clarification needed] allows the renderer to save time and energy by skipping calculations related to pixels that the user cannot see. Pixels that will be drawn are said to be within the clip region. Pixels that will not be drawn are outside the clip region.
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content.
Polygons are used in computer graphics to compose images that are three-dimensional in appearance, [1] and are one of the most popular geometric building blocks in computer graphics. [2] Polygons are built up of vertices , and are typically used as triangles.
In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases).
In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store).
Ivan Edward Sutherland (born May 16, 1938) [6] is an American computer scientist and Internet pioneer, widely regarded as a pioneer of computer graphics. [7] His early work in computer graphics as well as his teaching with David C. Evans in that subject at the University of Utah in the 1970s was pioneering in the field.
At the time of its announcement, Silicon Graphics claimed that the POWER Challenge would have the same level of performance as Cray's Cray Y-MP with a single microprocessor. [1] The new model was introduced in the middle of 1994 and used the MIPS R8000 microprocessor chip set, which consisted of the R8000 microprocessor and R8010 floating point ...
4×4 matrix A matrix commonly used as a transformation of homogeneous coordinates in 3D graphics pipelines. [1] 7e3 format A packed pixel format supported by some graphics processing units (GPUs) where a single 32-bit word encodes three 10-bit floating-point color channels, each with seven bits of mantissa and three bits of exponent. [2]