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  2. localhost - Wikipedia

    en.wikipedia.org/wiki/Localhost

    In computer networking, localhost is a hostname that refers to the current computer used to access it. The name localhost is reserved for loopback purposes. [1] It is used to access the network services that are running on the host via the loopback network interface.

  3. Marker interface pattern - Wikipedia

    en.wikipedia.org/wiki/Marker_interface_pattern

    The marker interface pattern is a design pattern in computer science, used with languages that provide run-time type information about objects.It provides a means to associate metadata with a class where the language does not have explicit support for such metadata.

  4. Link-local address - Wikipedia

    en.wikipedia.org/wiki/Link-local_address

    Link-local addresses may be assigned manually by an administrator or by automatic operating system procedures. In Internet Protocol (IP) networks, they are assigned most often using stateless address autoconfiguration, a process that often uses a stochastic process to select the value of link-local addresses, assigning a pseudo-random address that is different for each session.

  5. Loopback - Wikipedia

    en.wikipedia.org/wiki/Loopback

    Where a system (such as a modem) involves round-trip analog-to-digital processing, a distinction is made between analog loopback, where the analog signal is looped back directly, and digital loopback, where the signal is processed in the digital domain before being re-converted to an analog signal and returned to the source.

  6. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    This is the real-world definition for an adapter. Interfaces may be incompatible, but the inner functionality should suit the need. The adapter design pattern allows otherwise incompatible classes to work together by converting the interface of one class into an interface expected by the clients.

  7. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    An interface cannot. A class or abstract class can only inherit from one class or abstract class. A class or abstract class may implement one or more interfaces. An interface can only extend other interfaces. An abstract class may have non-public methods and properties (also abstract ones). An interface can only have public members.

  8. Proxy pattern - Wikipedia

    en.wikipedia.org/wiki/Proxy_pattern

    In computer programming, the proxy pattern is a software design pattern.A proxy, in its most general form, is a class functioning as an interface to something else.The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.

  9. Design by contract - Wikipedia

    en.wikipedia.org/wiki/Design_by_contract

    [6] [7] Design by contract has its roots in work on formal verification, formal specification and Hoare logic. The original contributions include: A clear metaphor to guide the design process; The application to inheritance, in particular a formalism for redefinition and dynamic binding; The application to exception handling