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The depiction of animals in video games has echoed the wider symbolism of animals in culture. Games feature animals in roles ranging from NPC to companion and even protagonist. Animals are depicted with varying degrees of intelligence, from realistic to possessing human levels of self-awareness. They are considered crucial to worldbuilding ...
This List of fictional rodents in video games is subsidiary to the list of fictional animals and list of fictional rodents articles. This is a collection of various notable rodent characters that appear in various video games including beavers , chipmunks , gophers , guinea pigs , marmots , prairie dogs and porcupines .
Video games that have animals as the protagonist or a primary aspect of the plot. Do not include games where they only feature as secondary characters or enemies. Do not include games where they only feature as secondary characters or enemies.
The Learning Company: History (USA) N/A 1992 WolfQuest: Minnesota Zoo, Eduweb Animals (Wolves) N/A 2007 Logical Journey of the Zoombinis: Broderbund: Logic Zoombinis: 1996 Bug Adventure: Knowledge Adventure: Animals (Bugs) N/A 1994 Reader Rabbit: The Learning Company: Language Reader Rabbit 1983
The main character of the game; a happy-go-lucky American Foxhound on a mission to rescue the girl dog of his dreams, Daisy. K.K. Slider: Animal Crossing: Nintendo 64 • GameCube • Nintendo DS • Wii • Nintendo 3DS: A dog who has appeared in all of the Animal Crossing games to date. His purpose is performing music for the player. KEI-9
This category should be reserved specifically for characters originating in video games, as opposed to licensed appearances in games. Subcategories This category has the following 3 subcategories, out of 3 total.
Download as PDF; Printable version; In other projects ... Pages in category "Language learning video games" The following 18 pages are in this category, out of 18 ...
Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating thinking, social ...