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List of most expensive films; List of most expensive music videos; List of most expensive non-fungible tokens; List of most expensive photographs; List of most expensive albums; List of most valuable records; List of most expensive music deals; List of most expensive television series; List of most expensive video games to develop
The two most expensive Stieglitz photos, 2006, click thumbnails to enlarge This page was last edited on 21 February 2025, at 16:02 (UTC). Text is available ...
A photography game is a video game genre in which taking photographs using the in-game camera system is a key game mechanic.Photography games often employ mechanics similar to a first-person shooter, but rather than using a gun to kill enemies, the goal is to use a camera to take photographs of things in the game world. [1]
The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of industry trends.
The sale of Vincent van Gogh's Sunflowers was the first time a "modern" (in this case 1888) painting became the record holder. Old master paintings had previously dominated the market. [ 3 ] In contrast, there are currently only nine pre-1875 paintings among the listed top 89, and none created between 1635 and 1874.
This is a list of largest mergers and acquisitions (M&A) in the video game industry with publicly disclosed deal values.Microsoft's acquisition of Activision Blizzard is the most expensive video game acquisitions of all time followed by Activision-Vivendi Games merger and Take-Two Interactive-Zynga acquisition. 14 of the 20 most expensive video game purchases in video game history occurred ...
In Issue 34 of Phoenix, D. Aldridge noted the relatively high cost of the game in the UK – nearly £10 – but admitted: "you do get a greater sense of involvement than you do from shoving counters around a board." He concluded that the game was worth the price, saying, "the game plays quickly, can be taught to anyone in a couple of minutes ...
Note that it may still be copyrighted in jurisdictions that do not apply the rule of the shorter term for US works (depending on the date of the author's death), such as Canada (70 years p.m.a.), Mainland China (50 years p.m.a., not Hong Kong or Macao), Germany (70 years p.m.a.), Mexico (100 years p.m.a.), Switzerland (70 years p.m.a.), and other countries with individual treaties.