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Pocket Points is a mobile app that was developed in 2014 by Mitch Gardner and Rob Richardson. [1] Both were California State University, Chico students and members of Sigma Chi fraternity. [2] [3] The mobile app gives students rewards for not using their phones during class. [4] Students open up the app, lock their phones, and start ...
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Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...
ROG Ally Z1 Extreme Beginner Gaming PC. Unlike other gaming desktop PCs, the ROG Ally allows for gaming anywhere, whether on the move, at a coffee shop or on the comfort of your couch—and you ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Charity Engine is a free PC app based on Berkeley University's BOINC software, run by The Worldwide Computer Company Limited. The project works by selling spare home computing power to universities and corporations, then sharing the profits between eight partner charities and periodic cash prize draws for the users; [1] those running the Charity Engine BOINC software on their home computers.
In more open-ended video games, such as sandbox games, a virtual environment is provided in which the player may be free to do whatever they like within the confines of a particular game's universe. Sometimes, there is a lack of goals or opposition, which has stirred some debate on whether these should be considered "games" or "toys".
BASIC (Beginners' All-purpose Symbolic Instruction Code) [1] is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers.