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Pocket Points is a mobile app that was developed in 2014 by Mitch Gardner and Rob Richardson. [1] Both were California State University, Chico students and members of Sigma Chi fraternity. [2] [3] The mobile app gives students rewards for not using their phones during class. [4] Students open up the app, lock their phones, and start ...
Website Domain URL Category Primary language Duration of blockage Current status Google: google.com: www.google.com drive.google.com chat.google.com scholar.google.com
ROG Strix G10CE Beginner Gaming Computer. If your budget is tight, you can still get your hands on a capable gaming PC for around $700. Though there’s limited capacity for running the latest ...
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
The Beginner's Guide is an interactive storytelling video game created by Davey Wreden under the studio name Everything Unlimited Ltd. The game was released for Linux , macOS , and Windows on October 1, 2015.
Common win conditions are being the first to amass a certain quota of points or tokens (as in Settlers of Catan), having the greatest number of tokens at the end of the game (as in Monopoly), or some relationship of one's game tokens to those of one's opponent (as in chess's checkmate).
The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1 ] [ 2 ] [ 3 ] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most n log 2 3 ...