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  2. How to Draw Manga - Wikipedia

    en.wikipedia.org/wiki/How_to_Draw_Manga

    How to Draw Manga (Japanese: マンガの描き方) is a series of instructional books on drawing manga published by Graphic-sha, by a variety of authors. Originally in Japanese for the Japanese market, many volumes have been translated into English and published in the United States.

  3. Manga iconography - Wikipedia

    en.wikipedia.org/wiki/Manga_iconography

    Japanese manga has developed a visual language or iconography for expressing emotion and other internal character states. This drawing style has also migrated into anime, as many manga are adapted into television shows and films and some of the well-known animation studios are founded by manga artists.

  4. Blind contour drawing - Wikipedia

    en.wikipedia.org/wiki/Blind_contour_drawing

    Blind contour drawing is a drawing exercise, where an artist draws the contour of a subject without looking at the paper. The artistic technique was introduced by Kimon Nicolaïdes in The Natural Way to Draw , and it is further popularized by Betty Edwards as "pure contour drawing" in The New Drawing on the Right Side of the Brain .

  5. Keep Your Hands Off Eizouken! - Wikipedia

    en.wikipedia.org/wiki/Keep_Your_Hands_Off_Eizouken!

    Asakusa tries to convince her teacher to get desks but lets slip she wants to use it for anime, forcing Kanamori to step in and convince the teacher to let them use it anyway. The trio get the key to an old storage room and discover a past school Anime Club left behind drawings, cels, and equipment for creating animation.

  6. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    These are two different approaches to the drawing process. Straight ahead action scenes are animated frame by frame from beginning to end, while "pose to pose" involves starting with drawing key frames, and then filling in the intervals later. [12] "Straight ahead action" creates a more fluid, dynamic illusion of movement, and is better for ...

  7. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. It is based on the optical fact that for a person an object looks N times (linearly) smaller if it has been moved N times further from the eye than the original distance was.

  8. File:Bright anime eyes.svg - Wikipedia

    en.wikipedia.org/wiki/File:Bright_anime_eyes.svg

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  9. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    In large studios, a specialized inbetweener artist fills in the gaps between the key drawings. Only very fast movements require 24 drawings per second, which is referred to as animating "on ones". Most movements can be done with 12 drawings per second—called animating "on twos", drawing one out of every two frames.