Ad
related to: fantasy planet maker generator game
Search results
Results From The WOW.Com Content Network
High Fantasy: The planet Glorantha RuneQuest, Hero Wars, HeroQuest, 13th Age: Chaosium: 1978–present First introduced in White Bear and Red Moon board game in 1975. Golarion: Multi-cultural Medieval fantasy: Pathfinder Chronicles: The planet of Pathfinder Roleplaying Game: Paizo Publishing: 2008–present Regions strongly similar to Europe ...
MojoWorld could generate entire planets through mathematics and procedural generation, using a simple graphical interface and a planet-generation Wizard. [1] The resulting terrain could then be navigated in 3D space much like a videogame, allowing users to easily find exactly the right place for a scenic landscape picture.
AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
Setting for the science fantasy Dragonriders of Pern series. Note that McCaffrey considered herself a writer of science fiction, not fantasy. Weyr Search: 1967: N G C V Planescape Multiverse: TSR, Inc. The planes of existence beyond the standard worlds of the Dungeons & Dragons game, most detailed in the Planescape setting. Manual of the Planes ...
This is a list of fictional countries from published works of fiction (books, films, television series, games, etc.). Fictional works describe all the countries in the following list as located somewhere on the surface of the Earth as opposed to underground, inside the planet, on another world, or during a different "age" of the planet with a different physical geography.
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non ...
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
Every few months, the game is reset, at which point winners are declared and a new round of play starts, commonly with a number of new features and updates to keep the gameplay balanced. The game updates once per hour, which is called a tick in-game. Every action within the game, from the construction of a factory to the attack of another ...