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Dead Space 2 is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts.It was released for PlayStation 3, Windows, and Xbox 360 in January. . The second mainline entry in the Dead Space series, set on the Titan-based Sprawl space station, follows series protagonist Isaac Clarke as he fights against both an outbreak of the monstrous Necromorphs and debilitating ...
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Ellie is a major non-player character in Dead Space 2 and Dead Space 3. In the first sequel, she and Isaac work together to escape the Titan Sprawl, and between the two games, they begin a romance. However, by the time of the second sequel, they have separated, partially because Isaac is hesitant to wager his life stopping the Markers.
In the first week of sales in the United Kingdom, Dead Space 3 peaked at number one on sales charts but sales were more than 20% less than those of Dead Space 2. [106] Both Dead Space 3 and Crysis 3, which were released in the same month, failed to meet Electronic Arts' sales expectations though no sales figures for either game were released. [107]
The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice players progress through the game. [10] [12] The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES.
The USG Ishimura is a fictional spacecraft from the Dead Space franchise of survival horror video games developed by Visceral Games.Known as a "planet-cracker" in-universe, the mining vessel serves as the setting of the 2008 Dead Space and its 2023 remake after its crew recovers an alien artifact on the planet Aegis VII, which transforms them into undead creatures called Necromorphs.
The series began with the titular first title, and was followed by two direct sequels; Dead Space 2 in 2011, and Dead Space 3 in 2013. Following the cancellation of a planned fourth entry, the series remained dormant until the announcement of a remake of the first game.
The art director for the game, Mike Yazijan, previously worked as art director at EA Montreal assisting Visceral Games in developing Dead Space 2. [19] The original Dead Space was noted for its audio design, and the team intended to stay true to the original atmosphere while improving and modifying where necessary. Gunner Wright reprises his ...