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Night of Shadows is the twenty-ninth expansion pack to EverQuest, released on December 6, 2022. [42] 7 Expansion Zones; New Tradeskill Depot - 250 stacks of different tradeskill items shared among player's characters on the same account and server. New Spells, Combat Abilities, and AAs; New Raids, Quests, and Missions; New Collections
Destiny of Velious is the seventh EverQuest II expansion pack. The expansion also gives access to all previous released expansions and adventure packs. The expansion includes 2 new overland zones, 10 new dungeons, 300 new quests, over 1,000 more items, and more than 30 new monsters. The expansion also introduces flying mounts. [14]
The vast majority of the rest of the content is focused around the levels of 65 to 80, forming the new endgame content of the EverQuest II. Aside from Timorous Deep, new zones include: Kylong Plains - consisting of the zones of Dreadlands, Burning Woods (now Stonewoods) and Firiona Vie from the original EverQuest expansion pack, The Ruins of ...
EverQuest: The Ruins of Kunark (RoK, Kunark, or simply the Kunark expansion) is the first expansion to EverQuest, a massively multiplayer online role-playing game (MMORPG), released on April 14, 2000. It introduced a new land area to the game, the continent of Kunark, which had been previously unexplored.
In EverQuest, players create a character (also known as an avatar, or colloquially as a char or toon) by selecting one of twelve races in the game, which were humans, high-elves, wood-elves, half-elves, dark-elves, erudites, barbarians, dwarves, halflings, gnomes, ogres, and trolls. In the first expansion, lizard-people (Iksar) were introduced.
Pages in category "Video game expansion packs" The following 200 pages are in this category, out of approximately 254 total. This list may not reflect recent changes .
With EverQuest II, Sony Online Entertainment introduced the concept of Adventure Packs (an innovation created by Sean Kauppinen, who was the head of international Product PR at the time). Adventure Packs are meant to be smaller "mini-expansions" to the game, adding a plot line with several zones, new creatures and items to the game via digital ...
EverQuest Online Adventures: Frontiers was launched on November 18, 2003. [1] Frontiers added a playable race —the Ogre—and character class —Alchemist—as well as many quests and items. The continued development of content after the first expansion was introduced as free content updates instead of additional expansion packs.