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  2. Probably approximately correct learning - Wikipedia

    en.wikipedia.org/wiki/Probably_approximately...

    e. In computational learning theory, probably approximately correct (PAC) learning is a framework for mathematical analysis of machine learning. It was proposed in 1984 by Leslie Valiant. [1] In this framework, the learner receives samples and must select a generalization function (called the hypothesis) from a certain class of possible functions.

  3. Machine learning - Wikipedia

    en.wikipedia.org/wiki/Machine_learning

    e. Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data and thus perform tasks without explicit instructions. [1] Recently, artificial neural networks have been able to surpass many previous approaches in ...

  4. Learning curve (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Learning_curve_(machine...

    One model of a machine learning is producing a function, f(x), which given some information, x, predicts some variable, y, from training data and . It is distinct from mathematical optimization because f {\displaystyle f} should predict well for x {\displaystyle x} outside of X train {\displaystyle X_{\text{train}}} .

  5. Active learning (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Active_learning_(machine...

    e. Active learning is a special case of machine learning in which a learning algorithm can interactively query a human user (or some other information source), to label new data points with the desired outputs. The human user must possess knowledge/expertise in the problem domain, including the ability to consult/research authoritative sources ...

  6. scikit-learn - Wikipedia

    en.wikipedia.org/wiki/Scikit-learn

    scikit-learn (formerly scikits.learn and also known as sklearn) is a free and open-source machine learning library for the Python programming language. [3] It features various classification, regression and clustering algorithms including support-vector machines, random forests, gradient boosting, k-means and DBSCAN, and is designed to interoperate with the Python numerical and scientific ...

  7. ID3 algorithm - Wikipedia

    en.wikipedia.org/wiki/ID3_algorithm

    Values of attributes are represented by branches. In decision tree learning, ID3 (Iterative Dichotomiser 3) is an algorithm invented by Ross Quinlan [1] used to generate a decision tree from a dataset. ID3 is the precursor to the C4.5 algorithm, and is typically used in the machine learning and natural language processing domains.

  8. Genetic programming - Wikipedia

    en.wikipedia.org/wiki/Genetic_programming

    e. In artificial intelligence, genetic programming (GP) is a technique of evolving programs, starting from a population of unfit (usually random) programs, fit for a particular task by applying operations analogous to natural genetic processes to the population of programs. The operations are: selection of the fittest programs for reproduction ...

  9. Decision tree learning - Wikipedia

    en.wikipedia.org/wiki/Decision_tree_learning

    v. t. e. Decision tree learning is a supervised learning approach used in statistics, data mining and machine learning. In this formalism, a classification or regression decision tree is used as a predictive model to draw conclusions about a set of observations. Tree models where the target variable can take a discrete set of values are called ...