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  2. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    First we consider the intersection of two lines L 1 and L 2 in two-dimensional space, with line L 1 being defined by two distinct points (x 1, y 1) and (x 2, y 2), and line L 2 being defined by two distinct points (x 3, y 3) and (x 4, y 4). [2] The intersection P of line L 1 and L 2 can be defined using determinants.

  3. Comparison of programming languages (syntax) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    In fixed format code, line indentation is significant. Columns 1–6 and columns from 73 onwards are ignored. If a * or / is in column 7, then that line is a comment. Until COBOL 2002, if a D or d was in column 7, it would define a "debugging line" which would be ignored unless the compiler was instructed to compile it. Cobra

  4. Indentation style - Wikipedia

    en.wikipedia.org/wiki/Indentation_style

    In computer programming, indentation style is a convention, a.k.a. style, governing the indentation of blocks of source code.An indentation style generally involves consistent width of whitespace (indentation size) before each line of a block, so that the lines of code appear to be related, and dictates whether to use space or tab characters for the indentation whitespace.

  5. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  6. Liang–Barsky algorithm - Wikipedia

    en.wikipedia.org/wiki/Liang–Barsky_algorithm

    In computer graphics, the Liang–Barsky algorithm (named after You-Dong Liang and Brian A. Barsky) is a line clipping algorithm. The Liang–Barsky algorithm uses the parametric equation of a line and inequalities describing the range of the clipping window to determine the intersections between the line and the clip window.

  7. Boolean operations on polygons - Wikipedia

    en.wikipedia.org/wiki/Boolean_operations_on_polygons

    Klamer Schutte's Clippoly, a polygon clipper written in C++. Michael Leonov's poly_Boolean, a C++ library, which extends the Schutte algorithm. Angus Johnson's Clipper, an open-source freeware library (written in Delphi, C++ and C#) that's based on the Vatti algorithm. clipper2 crate, a safe Rust wrapper for Angus Johnson's Clipper2 library.

  8. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    This is a feature of C# 9.0. Similar to in scripting languages, top-level statements removes the ceremony of having to declare the Program class with a Main method. Instead, statements can be written directly in one specific file, and that file will be the entry point of the program. Code in other files will still have to be defined in classes.

  9. Line clipping - Wikipedia

    en.wikipedia.org/wiki/Line_clipping

    In computer graphics, line clipping is the process of removing lines or portions of lines outside an area of interest (a viewport or view volume). Typically, any part of a line which is outside of the viewing area is removed. There are two common algorithms for line clipping: Cohen–Sutherland and Liang–Barsky.