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Cyberpunk 2020, by Mike Pondsmith, ... Cyberpunk 2.0.2.0 Character Sheets, (1993) [CP3321] - 24 two-sided character sheets plus 16 pages of NPC forms. Atlas Games
Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.
Steve Jackson reviewed Rache Bartmoss' Guide to the Net in Pyramid #6 (March, 1994), and stated that "If you're doing netrunning in a dark-future world, with the Cyberpunk 2020 rules or any other, get this book.
CyberGeneration is a follow-up to the R. Talsorian's Cyberpunk 2020 role-playing game. CyberGeneration was originally published as a supplement for Cyberpunk, but later re-released as a fully featured game in its own right under the title CyberGeneration Revolution 2.0. It is set in the year 2027, 7 years after the events in Cyberpunk 2020. The ...
Interlock was a game system by R. Talsorian Games based on a simple system of adding a bonus to a roll on a 10-sided die. [1]: 208 Mekton II (1987) – the third edition of R. Talsorian's mecha game – was the first game to use the full-fledged Interlock system, and featured point-based characters with a character background system adapted from the original Mekton, though in a more complex ...
Products include Cyberpunk 2020, Mekton Zeta (an anime RPG), Castle Falkenstein (a Sorcery and steampunk RPG), The Witcher: Role-Playing Game (based on a fantasy series based on novels by Andrzej Sapkowski and video games by CD Projekt Red), [1] Teenagers from Outer Space (an anime universal setting, the first generic anime RPG until the ...
The Arasaka Brainworm was the first in a series of adventures that Atlas Games published under license for R. Talsorian Games's role-playing game Cyberpunk 2020. John Nephew, the founder of Atlas Games, later stated that these adventures had better sales than most d20 System books years later at the peak of d20 popularity.
Cybernetics represent one of the basic concepts in cyberpunk visions of the future, i.e. cybernetic modifications of the body. They are responsible for Empathy loss, representing loss of humanity in favour of the machine. Similarly to Cyberpunk 2020 role-playing game, a character whose Empathy breaks 0 becomes a cyber-psycho.