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English: This is a selection from the Teacher's Guide for the program "Let's Read Wikipedia!" corresponding to Module 1. corresponding to Module 1. Let's read Wikipedia! is a professional development program for secondary school teachers led by the Wikimedia Foundation Education team.
An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.
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Simulacra and Simulation (French: Simulacres et Simulation) is a 1981 philosophical treatise by the philosopher and cultural theorist Jean Baudrillard, in which he seeks to examine the relationships between reality, symbols, and society, in particular the significations and symbolism of culture and media involved in constructing an understanding of shared existence.
[1] The learning material is in a kind of textbook or teaching machine or computer. The medium presents the material in a logical and tested sequence. The text is in small steps or larger chunks. After each step, learners are given a question to test their comprehension. Then immediately the correct answer is shown.
The high school from the former system will now be called junior high school, grade 7 (age 12–13) – grade 10 (age 15–16), while senior high school will be for grade 11 (age 16–17) – grade 12 (age 17–18) in the new educational system. The senior high school will serve as a specialized upper secondary education where students may ...
Simulation software is used widely to design equipment so that the final product will be as close to design specs as possible without expensive in process modification. Simulation software with real-time response is often used in gaming, but it also has important industrial applications. When the penalty for improper operation is costly, such ...
At the end of the simulation, the most successful team is the one that has the highest profit and market share. [2] The program is used for the annual seven-month-long Hewlett-Packard Global Business Challenge, run globally over the Internet. During the competition, Junior Achievement students and alumni between the ages of 14 and 22 make team ...