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  2. File:3D shapes in isometric projection.svg - Wikipedia

    en.wikipedia.org/wiki/File:3D_shapes_in...

    Some 3D shapes in isometric projection: Image title: A cube, cylinder, sphere, pyramid and cone in isometric projection, by CMG Lee. Black labels denote dimensions of the 3D object, while red labels denote dimensions of the 2D projection (drawing). Width: 100%: Height: 100%

  3. File:Basic block diagram perceptual coding system.svg

    en.wikipedia.org/wiki/File:Basic_block_diagram...

    This image is a derivative work of the following images: File:Basic_block_diagram_perceptual_coding_system.jpg licensed with PD-self . 2008-12-13T19:20:49Z Aleixgl 437x155 (10987 Bytes) {{Information |Description={{en|1=a diagram blocks of a perceptual coding system }} |Source=Own work by uploader |Author=[[User:Aleixgl|Aleixgl]] |Date=2008-12-13 |Permission=free license |other_versions ...

  4. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual properties to interpret the figure or image as not actually flat (2D), but rather, as a solid object (3D) being viewed on a 2D display.

  5. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    The operating systems on which the editors can run natively (without emulation or compatibility layers), meaning which operating systems have which editors specifically coded for them (not, for example, Wings 3D for Windows running on Linux with Wine).

  6. Geometric primitive - Wikipedia

    en.wikipedia.org/wiki/Geometric_primitive

    Because digital systems are finite, only a sample set of the points in a shape can be stored. Thus, vector data structures typically represent geometric primitives using a strategic sample, organized in structures that facilitate the software interpolating the remainder of the shape at the time of analysis or display, using the algorithms of ...

  7. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A unit vector in 3D space. 4D vector A common datatype in graphics code, holding homogeneous coordinates or RGBA data, or simply a 3D vector with unused W to benefit from alignment, naturally handled by machines with 4-element SIMD registers. 4×4 matrix A matrix commonly used as a transformation of homogeneous coordinates in 3D graphics ...

  8. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    Vector-based devices, such as the vector CRT and the pen plotter, directly control a drawing mechanism to produce geometric shapes. Since vector display devices can define a line by dealing with just two points (that is, the coordinates of each end of the line), the device can reduce the total amount of data it must deal with by organizing the ...

  9. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step. For example, in volume ray casting the function would access data points from a 3D scan. In Sphere tracing, the function estimates a distance to ...