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Pages in category "Video games with customizable avatars" The following 91 pages are in this category, out of 91 total. This list may not reflect recent changes.
Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .
.hack//Link, a PSP game released under the .hack Conglomerate project. It was claimed to be the last game in the series; the game centers on a youth named Tokio in the year 2020, who is given a free copy of The World R:X by the popular but mysterious new classmate Saika Amagi. Contains unplayable characters from .hack and .hack//G.U. video games.
The Japan-only Sega game Pachinko: Sammy's Collection is the first third-party game to incorporate Miis, while the Wii version of FIFA Soccer 08 is the first third-party game released in North America, Europe and Australia to use the Mii Channel. Many other games, like We Ski, and Guitar Hero World Tour and Sonic Colors also use Miis.
Master Chief Petty Officer John-117, commonly referred to as simply the Master Chief, is the main protagonist and main playable character in many of the Halo games. The character is voiced by Steve Downes, a Chicago disc jockey. He is one of the Spartans, an elite group of augmented soldiers raised from childhood to be super soldiers.
Characters may be frequently presented with challenges that normal human beings, even within the context of the game, would find difficult, deadly, or simply impossible. However, as the chosen champions of greater powers, each Exalt possesses Charms, which may either enhance their natural capabilities or manifest as shows of great power.
"Epitaph", a song by Hey Rosetta! from their 2006 album Plan Your Escape "Epitaph", a song by Hippo Campus from their 2017 album Landmark
In some role-playing games (RPGs), alignment is a categorization of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. Not all role-playing games have such a system, and some narrativist role-players consider such a restriction on their characters' outlook on life to be overly ...