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  2. sync (Unix) - Wikipedia

    en.wikipedia.org/wiki/Sync_(Unix)

    The related system call fsync() commits just the buffered data relating to a specified file descriptor. [1] fdatasync() is also available to write out just the changes made to the data in the file, and not necessarily the file's related metadata. [2] Some Unix systems run a kind of flush or update daemon, which calls the sync function on a ...

  3. F2FS - Wikipedia

    en.wikipedia.org/wiki/F2FS

    If a file is linked, F2FS may loose its parent inode number so that fsync calls for the linked file need to perform the checkpoint every time. But, if the pino can be recovered after the checkpoint, roll-forward mechanism for the further fsync calls can be adjusted, which improves the fsync performance significantly. 3.11: N/A

  4. Dark and Darker - Wikipedia

    en.wikipedia.org/wiki/Dark_and_Darker

    Dark and Darker is a first-person hybrid between a dungeon crawler and a role-playing game with a dark medieval fantasy setting. [4] The game blends elements from role-playing systems such as Dungeons & Dragons, [5] roguelikes, and multiplayer video games such as DayZ, and has been described by Polygon website as belonging to the "extraction" subgenre of battle royales.

  5. Frame synchronization (video) - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization_(video)

    In video, frame synchronization is the process of synchronizing display pixel scanning to a synchronization source. When several systems are connected, a synchronization signal is fed from the synchronization source to the other systems in the network, and the video signals are synchronized with each other.

  6. C10k problem - Wikipedia

    en.wikipedia.org/wiki/C10k_problem

    This can involve a combination of operating system constraints and web server software limitations. According to the scope of services to be made available and the capabilities of the operating system as well as hardware considerations such as multi-processing capabilities, a multi-threading model or a single threading model can be preferred.

  7. File synchronization - Wikipedia

    en.wikipedia.org/wiki/File_synchronization

    Shared file access is based on server-side pushing of folder information, and is normally used over an "always on" Internet socket. File synchronization allows the user to be offline from time to time and is normally based on an agent software that polls synchronized machines at reconnect, and sometimes repeatedly with a certain time interval ...

  8. Blue screen of death - Wikipedia

    en.wikipedia.org/wiki/Blue_screen_of_death

    As mentioned earlier, the insider builds of Windows 10 and later, as well as Windows Server 2016 and later, display a green screen. [26] [27] [24] Windows 10 and later (and Windows Server 2016 and later) also display an orange screen in an extremely rare case where a hardware issue with the GPU or a graphics driver problem is encountered. [47]

  9. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.