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Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund 's The Arcade Machine in 1982.
Version 8.1 (April 2011) sees the name changed to GameMaker (lacking a space) to avoid any confusion [41] with the 1991 software Game-Maker. This version also had the runtime rewritten in C++ to address performance concerns [42] [failed verification] [contradictory] with previous versions.
In Windows Vista, Windows 7 and Windows 10, System File Checker is integrated with Windows Resource Protection (WRP), which protects registry keys and folders as well as critical system files. Under Windows Vista, sfc.exe can be used to check specific folder paths, including the Windows folder and the boot folder.
An INI file is a configuration file for computer software that consists of plain text with a structure and syntax comprising key–value pairs organized in sections. [1] The name of these configuration files comes from the filename extension INI, short for initialization, used in the MS-DOS operating system which popularized this method of software configuration.
Version 7 Unix: /etc listing, showing init and rc Version 7 Unix: contents of an /etc/rc Bourne shell script. In Unix-based computer operating systems, init (short for initialization) is the first process started during booting of the operating system. Init is a daemon process that continues running
Several utilities, such as md5deep, can use such checksum files to automatically verify an entire directory of files in one operation. The particular hash algorithm used is often indicated by the file extension of the checksum file. The ".sha1" file extension indicates a checksum file containing 160-bit SHA-1 hashes in sha1sum format.
Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1]
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...