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  2. Ruled paper - Wikipedia

    en.wikipedia.org/wiki/Ruled_paper

    Initially, paper was ruled by hand, sometimes using templates. [1] Scribes could rule their paper using a "hard point," a sharp implement which left embossed lines on the paper without any ink or color, [2] or could use "metal point," an implement which left colored marks on the paper, much like a graphite pencil, though various other metals were used.

  3. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The actual simulation of the Game of Life or other Moore neighbourhood rules is done by simulating an equivalent rule using the von Neumann neighbourhood with more states. [50] The name 0E0P is short for "Zero Encoded by Zero Population", which indicates that instead of a metacell being in an "off" state simulating empty space, the 0E0P ...

  4. Graph paper - Wikipedia

    en.wikipedia.org/wiki/Graph_paper

    Three styles of loose leaf graph paper: 10 squares per centimeter ("millimeter paper"), 5 squares per inch (“engineering paper"), 4 squares per inch (“quad paper") Graph paper, coordinate paper, grid paper, or squared paper is writing paper that is printed with fine lines making up a regular grid. It is available either as loose leaf paper ...

  5. Racetrack (game) - Wikipedia

    en.wikipedia.org/wiki/Racetrack_(game)

    Racetrack is a paper and pencil game that simulates a car race, played by two or more players. The game is played on a squared sheet of paper, with a pencil line tracking each car's movement. The rules for moving represent a car with a certain inertia and physical limits on traction, and the resulting line is reminiscent of how real racing cars ...

  6. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    One way to simulate a two-dimensional cellular automaton is with an infinite sheet of graph paper along with a set of rules for the cells to follow. Each square is called a "cell" and each cell has two possible states, black and white. The neighborhood of a cell is the nearby, usually adjacent, cells.

  7. Regular grid - Wikipedia

    en.wikipedia.org/wiki/Regular_grid

    Example of a regular grid. A regular grid is a tessellation of n-dimensional Euclidean space by congruent parallelotopes (e.g. bricks). [1] Its opposite is irregular grid.. Grids of this type appear on graph paper and may be used in finite element analysis, finite volume methods, finite difference methods, and in general for discretization of parameter spaces.

  8. Shannon switching game - Wikipedia

    en.wikipedia.org/wiki/Shannon_switching_game

    Generalized Hex is played on a graph, just like the Shannon game, but instead of coloring the edges, in Hex the players color the vertices. These games have completely different structure and properties. Another connectivity game played with paper and pencil on a rectangular array of dots (or graph paper) is the children's game of "dots and ...

  9. Langton's ant - Wikipedia

    en.wikipedia.org/wiki/Langton's_ant

    Langton's ant is a two-dimensional Turing machine with a very simple set of rules but complex emergent behavior. It was invented by Chris Langton in 1986 and runs on a square lattice of black and white cells. [1] The idea has been generalized in several different ways, such as turmites which add more colors and more states.