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Two intersecting lines. In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line.Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection.
The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.
In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...
The intersection of two planes. The analytic determination of the intersection curve of two surfaces is easy only in simple cases; for example: a) the intersection of two planes, b) plane section of a quadric (sphere, cylinder, cone, etc.), c) intersection of two quadrics in special cases. For the general case, literature provides algorithms ...
the distance between the two lines is the distance between the two intersection points of these lines with the perpendicular line y = − x / m . {\displaystyle y=-x/m\,.} This distance can be found by first solving the linear systems
The remaining events occur when L sweeps across a crossing between (or intersection of) two line segments s and t. These events may also be predicted from the fact that, just prior to the event, the points of intersection of L with s and t are adjacent in the vertical ordering of the intersection points [clarification needed].
Alternatively, a line can be described as the intersection of two planes. Let L be a line contained in distinct planes a and b with homogeneous coefficients (a 0 : a 1 : a 2 : a 3) and (b 0 : b 1 : b 2 : b 3), respectively. (The first plane equation is =, for example.)
Line-cylinder intersection is the calculation of any points of intersection, given an analytic geometry description of a line and a cylinder in 3d space. An arbitrary line and cylinder may have no intersection at all. Or there may be one or two points of intersection. [1] Or a line may lie along the surface of a cylinder, parallel to its axis ...